sobota, 23 lipca 2011

Virtual warfare for everyone

Welcome again on my blog! Do you enjoy war themed gaming productions? End of Nations brings the Real-time Strategy and Massively Multiplayer Online games with each other to create outstanding gaming experience that is a magnificent leap for the real-time strategy genre. It takes place on an unprecedented scale, where your strategy on and off the battlefield can mean the really large difference between glorious victory and complete defeat. If you ask me, it’s one of the better games in which I had occasion to play for a quite a long time.


Strategy gamers will instantly and without any problem recognize numerous traditional RTS game play elements, such as moment-to-moment unit management, where proper knowledge about when to engage and utilize specific units can mean the difference between victory and defeat. End of Nations also features strategic unit choosing, which gives players the opportunity to really analyze and play to the strengths and weaknesses of their armies. Even more importantly, End of Nations features the hard-hitting, core RTS gameplay that RTS fans have come to know and love.

In the game, players can also see each other headquarters - they may as well exist in different spatial dimension - as this represents your commander's skills, abilities, experience and stuff in the MMO sense. It is here that officers will gather forces to deploy onto a battlefield. Most choices available here will be affected by the commander's experience during the battle, collected spoils of war, and the game's persistent economic model. Economy in End of Nations is really easy to understand – you will have to spend few hours in order to understand it completely. It’s worth mention, that for those who prefer a more hands-off approach to warfare, the game will feature a meta-game that allows commanders to control their invasion on the Order from a strategic map of the universe. The objective here is to make larger your borders at the demise of the Order, which will somehow contribute to your army's ability and experience. Though this mode looked really great, it was not the main concentration of Trion's showing, for reasons that should now be rather obvious.




End of Nations offers an in-depth Manufacturing and Trade Skills system. Raw materials can be collected from a plenty of different sources, including combat looting, various task, store fronts, and even other game participants. You have to watch out during the pillages though – you will likely provoke your friend that way. By gaining more advanced knowledge about different Trade Skills, players will be able to refine or combine raw materials into completed battlefield vehicles, special ammunition, repair kits, and many other valuable types of equipment for use in their armies or even for sale on the global market.

Well, you are able to try out this game whenever you wish to. I was lately looking for some interesting game so End of Nations is one of the wargames which I really wanted to play. It’s actually quite surprising, mainly because I am usually not playing in that type of games. Quite old and classic game called Commandos was pretty fun, mainly because of large part of tactic and strategy involved, but I was never the World War II type. Whatever if you like or not like that type of game, you can try it right here and right now. Choice is yours.